Kratos has killed so many people there's nothing left to do, but make a prequel so he can kill some more immortal beings.
Backstory reveals that before the time of the Titans and the rule of the Olympian Gods, there was a long war between the Primordials, the beings who forged the Earth. The war spawned the Furies, the guardians of honor who punish those they deem guilty. When Aegaeon, the Hecatonchires(where do they get these names), broke a blood oath to Zeus, he became the first target for the Furies. As punishment, Aegaeon was captured and subsequently tortured and turned to stone. The many armed brute was made the giant Prison of the Damned, becoming a symbol of the consequences of breaking a blood oath to a god.
Gameplay begins with an imprisoned Kratos chained up for breaking his blood oath to Ares(The current God Of War, you know what happens to him later on). The Fury Megaera tortures Kratos, but accidentally frees him. Kratos chases Megaera who uses her parasitic insects to awaken Aegaeon, revealing him to be the prison housing the Spartan, and other oath breakers. After defeating two of the parasite-controlled arms of the Hecatonchires, Kratos finally catches up to Megaera, who then uses her parasites to control Aegean's head and attacks. Kratos, overcomes the giant and kills Megaera.
GOW: Ascension plays just like the other three games. Third-person, fixed camera, combo combat, platforming, puzzles, and most importantly QTE(Quick Time Events). The problem with this game is, there nothing else to offer. The formula is so tired and needs to be put down like a old, two legged, blind dog. This game becomes boring! If you played any of the old games you played this one. Really not worth your money, and the story line didn't even seem like they give it much effort.
The saving grace of this game is the multplayer. There are four multiplayer modes: Team Favor of the Gods, Match of Champions, Trial of the Gods, and Capture the Flag. In Team Favor of the Gods, two teams of two or four players, Spartans versus Trojans try to gain points in order to claim victory. Points, known as Favor, are earned by kills and other methods. When players are not on the offensive, they may help their team earn points by capturing altars, collecting red orbs from chests, and setting traps for opposing players.
Match of Champions, is a four to eight player deathmatch with the same goal as Team Favor of the Gods. Trial of the Gods is a two-player, coopertive, time trial mode. In this mode, players face five waves of mythological monsters, followed by a boss fight, while fighting against the clock. A single-player version is also available. In Capture the Flag, the Spartans and Trojans battle to steal the opposing team's flag and return it to their base until a target amount of flags have been captured.
Bottom Line: The main campaign brings old gameplay and used up story lines, that frankly no one cares about. The inclusion of mutliplayer is with out a doubt hands down the best thing on this game, but it doesn't warrant you spending $60 on it. Wait until this one hits the bargain bin. God Of War: Ascension 7/10
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